BLEACH
THE BLEACH RULEBOOK

THE
TABLE.

President, Asshole, Scum—whatever your table calls it, the arguments start before the cards land. This is the clean answer to every dirty rule.

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START HERE

Know the game.
Then wreck your friends.

017 MIN
THE COMPLETE RULEBOOK

How to play President

Learn the deal, legal plays, passing, pile clears, finishing order, and the card tax with one worked turn.

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024 MIN
SETTLE THE ARGUMENT

President card order

See why 3 is low and 2 is high, when suits usually do not matter, and how Bleach breaks equal-rank ties.

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035 MIN
ONE GAME, MANY NAMES

President, Asshole, or Scum?

Identify the game you remember and separate its true aliases from related climbing games such as Big Two.

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046 MIN
CATCH UP OVER CARDS

A free online game for catching up

See why a private, low-setup President table gives long-distance friends enough to do without taking over the conversation.

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057 MIN
PLAY THE HAND, NOT THE CARD

President card game strategy

Turn Bleach’s exact rules into a plan: protect useful sets, spend control cards deliberately, and manage the table through the endgame.

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067 MIN
AGREE BEFORE THE DEAL

House rules and variations

Compare the rules groups argue about most, see what Bleach uses, and choose a clean ruleset before the first card lands.

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076 MIN
SET THE RIGHT TABLE

President by player count

See the exact deck size, cards per hand, title ladder, and card tax for every table from three through eight players.

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08INTERACTIVE
MAKE THE HOUSE RULES

President rule builder

Choose the disputed rules once, then share or print one clear ruleset before anybody starts dealing.

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09LIVE DATA
OBSERVED AT REAL TABLES

President game statistics

Explore anonymous aggregate results from completed Bleach rounds, with transparent methods and a downloadable dataset.

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BLEACH IN 30 SECONDS

Climb the pile.
Empty your hand.
Keep the title.

Bleach uses the familiar President ladder—3 low, 2 high—with a suit tiebreak that keeps equal ranks moving. It is one clear ruleset for groups tired of renegotiating the game every night.

  1. 01
    Lead the countSingle, pair, triple, or four of a kind.
  2. 02
    Meet it, beat it, or passMatch the count; equal strength is legal.
  3. 03
    Total suits for sets♣ ♦ ♥ ♠ from low to high.
  4. 04
    Clear on passesThe last player to lay cards leads again.
ENOUGH READING

Settle it at the table.

Create a private room for 3–8 seats. Add friends, computer players, or both.

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